Virtual reality (VR) is a computer-generated world that can be accessed using immersive devices - helmets, gloves, headphones. The virtual environment completely replaces the real world without responding to its changes, while the user can influence it, immersing himself, for example, in a video game.
Augmented reality (AR) simply adds layers to the real world. That is, people can still interact with the physical environment by receiving additional information from their devices or augmented reality applications.
Virtual reality objects usually behave close to the behavior of similar objects of material reality. The user can act on these objects in accordance with the real laws of physics (gravity, properties of water, collision with objects, reflection, etc.). However, often for entertainment purposes, users of virtual worlds are allowed more than is possible in real life (for example: fly, create any objects, etc.) .
Virtual reality should not be confused with augmented reality. Their fundamental difference is that the virtual constructs a new artificial world, while augmented reality only introduces individual artificial elements into the perception of the real world.
SuperData projects VR market growth to $ 30.6 billion by 2020.
And according to MRFR data, it is expected to grow to 45 billion in 2027.